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View Profile gankro
Only 4 squares jimmy... but... I had really bad diarrhoea... I guess I might be able to clean my hands...

Age 31, Male

Student

St. Pius X

Ottawa, ON

Joined on 9/16/06

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gankro's News

Posted by gankro - November 4th, 2007


So I'm bored with action games... everyone and their grandma, except sirtom93 (his grandma can though), can make an action game. So I'm gonna move more into the realm of puzzle games... maybe make some escape games... any ideas?


Posted by gankro - August 30th, 2007


this is the possible name for my new game in production, (for the thanksgiving branch of the armor games contest) it features 3 games all effecting the difficulty of the next...

part 1: establish thine church: allow potential followers in and smite the infidels who would otherwise destroy thine church. it is impossible to "win" this game will continue on forever until your church is destroyed but the longer the last the easier part 2 will be.

progress: code: done(until further notice)
art: 70% complete (lightning and interface yet to be done)
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part 2: escape to the promised land: your church is demolished you must dodge rocks, canon balls and GIANT SQUIDS!?!? that's right! sort of my tribute to coolio-niato's rhythm based games... ( to the tune of "rose" by cornandbeans ) essentially your hp or lives is the amount of followers you amassed in the first game, the lives you have by the end of this part will be your resource in part 3.

progress: code: 80% maybe?
art: 0% ...yah... he's pretty busy with his songs and toon-workshop.net ...
synching: 50% (just because I'm making the next component)
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part 3: uh...something... with... Indians?: yeah I haven't gotten this far... but it will be a different game

progress: -10%... yeah... definitely inexistent at this point
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overall: the game will have saving capability and difficulty setting

progress: code: 60%
art: 25%-
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latest version: http://www.ngup.net/view.php?file=ship z

foundation: on all fronts


Posted by gankro - July 17th, 2007


Hey.
New layout. It's wicked. Just testing this...